Rethink reuse

Although I cannot share details of my current work except of fancy presentations there’s one general topic that keeps haunting me in a lot of discussions: The question of reusing code and components across platforms, target audiences, use cases, etc.

At first glance it looks like a brilliant idea: You build something once and use it several times for various use cases. Technicians love such a concepts because they’re motivated by complex problems; business people of course are fond of possible cost-reduction; IT architects love to draw boxes with arrows around them and usually feel big pain when comparable boxes appear twice in their diagrams.

The problem: Good ideas do not always work out. And what annoys me the most is the fact that software reuse seems to be an unchallenged goal, a mantra nobody dares to question. A lot of the obvious side-effects are rarely considered when going for reuse, such as:

  • growing complexity by serving additional requirements. This complexity exists in many areas, e.g. coding, testing, decision-making, etc.
  • operational issues by serving multiple target groups/stakeholders, e.g. when can you do a maintenance window?
  • losing advantages you’d have from very focused implementations, e.g. performance, optimized UX, etc.

The Space Shuttle: a terrible example of reuse

Let’s look at an example outside of my world of IT: The Space Shuttle – or better called the Space Transportation System (STS) – is an almost perfect case study where cost reduction and related benefits where promised from reusing components.

Just by looking at the picture below you can actually see (or at least imagine) all the parts which were only needed to fulfill reuse: wings with their heat shield, a tail, landing gear including unnecessarily heavy tyres, a fully functional cockpit for landing, solid liquid boosters (two rockets on the side) which fell down back into the ocean, etc.

As it turned out the Space Shuttle was limited in capacity, only reached low orbits, was more expensive and eventually killed more people than any other comparable space launch system. (A nice read on

Space Shuttle Launch
One of the most impressive vehicles ever built – and a total fail: The Space Transportation System.

Not being an expert on space travel let’s get back to IT. The example above just shows that there was tremendous overhead just to satisfy the requirement of reuse. As an architect I will in the future try to think twice and try to locate the space shuttle projects amongst my tasks. Reusing stuff is really cool, but only as long as it makes sense.

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